Once again, IGN forgets to look at the whole picture when presenting a review and rating of a game. In outrage to the review, we focus on the article provided by Anthony Gallegoes of IGN, describing the multi-platform game Defiance and how the console MMO is compared to some of the most popular PC MMO’s World of Warcraft and Star Wars: The Old Republic.
In our opinion, that’s darn right outrageous!
“Decent story missions and well-designed dungeons are too few and far between, and the vast intervening stretches are filled with some of the dullest and most repetitious quest design I’ve experienced in an MMO, punctuated by polish issues in the form of major framerate problems, lots of pop-in, and regular lag.”
Looking at the vision Trion was trying to accomplish, you can see that their goal was to ensure that they are able to provide the same consistency of play-ability on all platforms – To do this, they would have had to start from determining the quantity of data that a console DVD is capable of storing in parallel to the amount of data players should patch to the consoles storage device with the complexity of console servers standing in their way.
To complete this, they would have to minimize on specific features that aren’t usually missed by players who expect a mass multiplayer online experience — Online MMO’s are for online cooperative gaming! Yes, there can be a story line; Yes, there can be graphics, AI intelligence, etc. But, is this what people expect when they want the online community of an MMO? NO!
“The competitive multiplayer entertains for a while, but that and a few other redeeming features ultimately aren’t enough to make Defiance worth spending more than a short time with.”
From this statement, it appears that Mr.Gallegos didn’t bother looking further into the cooperative experience in the game (I.e coop missions, grouping, clans, etc). Instead, he went straight towards the PVP gameplay which isn’t the purpose behind a MMO and should have been compared to an PVP arena like in most MMO’s rather than the only ‘worth while’ collaborative gaming experience.
“One of those redeeming features is the story, which actually managed to be interesting. It doesn’t provide a good backstory about the world – that’s seemingly left to the companion SyFy TV show – but the story-driven missions are the most enjoyable of the PvE content”
Wait a second, at the beginning of this article the story driven missions were described as ‘few and far between’ and now they are said to be the “most enjoyable” by Mr.Gallegos. Is anyone as confused as we are? Did he actually play the game? Was he forced by IGN to pry his grip off his WoW session to play and rate another MMO? I guess we can’t really expect more from IGN reviewers.
Gallegoes goes on to complain about the leveling system and instead of looking into how it works, he instead expects the mechanics of WoW to be integrated into your character. Rather than simply determining that the system relies on EGO for weaponry and perks, he would rather see your attributes heighten and differ from those levels below you. Can you compare a leveling system with completely different mechanics to each other? Again, NO! But, we can agree that the system can be more intuitive in terms of limitations based on ego level. He also dives into the weaponry and classes and their lack of individuality; we agree with this – but expect adjustments from Trion to define them later on with updates; the game is still a baby!
“It’s really a shame that the encounters aren’t more fun, too, because it would have helped make it easier to look past the side quests, which range from mediocre to awful. Most boil down to the most derivative sort of fetching – find and activate three generators, locate three clues, kill 10 enemies… the stuff MMOs are frequently made fun of for.”
MMOs need to create randomized missions and should be completed en-route towards a main quest versus being your main focus. Knowing the structure of an MMO, side quests are often repetitive and quick and should simply be expected this way — especially when developed around console play.
Eventually, Gallegoes writes about the cooperative missions being the only interactive method of gameplay available in Defiance; In my opinion, he should have figured out how his d-pad and mic worked prior to purchasing the game. He also states that “it feels like the dungeons were designed by a totally different team”, which makes me wonder what he was doing the whole time when running the TV and main missions as they are almost two in the same when played. Further along, when mentioning the multiplayer gameplay – Yet another contradiction is announced by deviating from the earlier statement in regards to the leveling system, “I never felt substantially more powerful as I progressed” as he goes on to talk about having to encounter other players while PVPing “though it can feel a bit unfair because higher-EGO players will have somewhat better equipment and a potentially greater number of perks”. Huh? I’m even more confused now.
The review is closed off in talks of how the MMO launched and the hiccups that the servers and game encountered while going to console (D’uh) as well as the synchronization of the TV show where IGN’s Gallegoes hoped to have St.Louis (I.e. The Town of Defiance) available to discover – we think this will probably happen later.
In all, this review is nothing but typical of the popular game reviewer IGN; anything below realistic won’t meet their standards unless your a Blizzard MMO. If you enjoy online gameplay and the complete MMO experience, this game is highly recommended. Especially considering the fact that it’s available on the console. And you know what, maybe it’s good that it’s not exactly like World of Warcraft or Star Wars: The Old Republic… because there aren’t too many doctors out there who know how to fix this –
Great job Trion, keep up the excellent work!